Running
19VO2 Max
The maximum rate at which your body can use oxygen during intense exercise — a key marker of aerobic fitness.
RunningVDOT
A single fitness score from a race result that maps directly to your ideal training paces.
RunningRunning Pace
How long it takes to cover a set distance, usually expressed as minutes per kilometre or per mile.
RunningLactate Threshold
The exercise intensity at which lactate starts to accumulate faster than the body can clear it.
RunningAge Grading
A percentage that compares your race time to the world-best standard for your age and sex.
RunningRace Time Prediction
Estimating your finish time at one distance from a known result at another.
RunningNegative Split
Running the second half of a race faster than the first — the strategy used by most world record holders.
RunningRunner's Knee (Patellofemoral Pain)
Pain around the kneecap caused by overuse in running — the most common running injury.
RunningRiegel Formula (Race Prediction)
T2 = T1 × (D2/D1)^1.06 — the standard formula for predicting race times across distances.
RunningTempo Run
A sustained run at lactate threshold pace — ‘comfortably hard’ effort for 20-40 minutes.
RunningRace Time Prediction
Estimating finish time for a target race from a known recent performance using mathematical models.
RunningLactate Threshold
The exercise intensity at which blood lactate begins to accumulate faster than the body can clear it.
RunningRunning Economy
The oxygen cost of running at a given speed — a measure of how efficiently a runner converts oxygen into forward motion.
RunningFartlek Training
‘Speed play’ — unstructured interval training mixing faster and slower efforts spontaneously during a run.
RunningTempo Run
A sustained effort at or near lactate threshold pace — ‘comfortably hard’ — to raise the threshold.
RunningRunning Cadence
Steps per minute — a key efficiency metric, with 170-180 spm commonly recommended for recreational runners.
RunningSecond Wind
A sudden return of energy and ease during prolonged exercise after an early period of difficulty.
RunningBonking (Hitting the Wall)
The sudden, severe fatigue when glycogen stores are depleted during prolonged endurance exercise.
RunningPyramid Intervals
An interval session where work intervals progressively increase then decrease in length, forming a pyramid.
RunningFitness
105BMR (Basal Metabolic Rate)
The number of calories your body burns at complete rest just to stay alive.
FitnessTDEE (Total Daily Energy Expenditure)
The total calories you burn in a day, including activity — your maintenance calorie level.
FitnessBMI (Body Mass Index)
A simple ratio of weight to height used as a population-level screen for healthy weight.
FitnessBody Fat Percentage
The proportion of your total bodyweight that is fat, a better health marker than weight alone.
FitnessOne-Rep Max (1RM)
The maximum weight you can lift for a single repetition of an exercise.
FitnessHeart Rate Zones
Training intensity bands based on a percentage of your maximum heart rate.
FitnessAcute:Chronic Workload Ratio (ACWR)
A training load metric that compares your current week’s load to your 4-week average to manage injury risk.
FitnessSleep Cycles
The roughly 90-minute repeating pattern of sleep stages — waking at the end of a cycle leaves you feeling refreshed.
FitnessProtein Intake
How much protein you need daily to support muscle growth, repair and performance.
FitnessIdeal Body Weight
A weight range considered healthy for a given height, typically calculated from BMI or body composition.
FitnessMaximum Heart Rate
The highest heart rate achievable during all-out effort — the anchor for training zone calculations.
FitnessMacronutrients
The three main nutrients — protein, carbohydrates and fat — that provide all dietary calories.
FitnessEPOC (Excess Post-Exercise Oxygen Consumption)
The elevated oxygen consumption after intense exercise — the basis of the ‘afterburn’ effect.
FitnessSupersets
Two exercises performed back-to-back with no rest between them, saving time and increasing training density.
FitnessTDEE (Total Daily Energy Expenditure)
The total calories your body burns per day including BMR and all physical activity.
FitnessProgressive Overload
The principle of gradually increasing training demand over time — the fundamental driver of strength and fitness gains.
FitnessOne-Rep Max (1RM) Formula
The maximum weight you can lift for one repetition — estimated from sub-maximal lifts using the Epley or Brzycki formula.
FitnessRPE Scale (Rate of Perceived Exertion)
A subjective effort scale from 1-10 (or 6-20 in the Borg scale) used to gauge exercise intensity without equipment.
FitnessDeload Week
A planned week of reduced training volume and/or intensity to allow full physical and mental recovery.
FitnessBody Recomposition
Simultaneously losing fat and gaining muscle — challenging but achievable for certain groups.
FitnessHeart Rate Variability (HRV)
The variation in time between heartbeats — a marker of recovery, autonomic nervous system status and readiness to train.
FitnessOvertraining Syndrome
A state of chronic fatigue, performance decline and mood disturbance caused by excessive training without adequate recovery.
FitnessCompound Lifts
Multi-joint exercises like squat, deadlift, bench press and row that train multiple muscle groups simultaneously.
FitnessSupercompensation
The process by which the body adapts to training stress by recovering to a level above its previous baseline.
FitnessPeriodisation
The planned variation of training variables (volume, intensity, frequency) over time to optimise performance and prevent overtraining.
FitnessVO2 Max
The maximum rate of oxygen consumption during exercise — the gold-standard measure of aerobic fitness.
FitnessLactate Threshold 2 (LT2)
The second lactate threshold — the intensity above which lactate accumulates rapidly and sustainable effort becomes impossible.
FitnessAerobic Threshold (LT1)
The first lactate threshold — the intensity at which lactate begins to rise above resting levels. The upper limit of Zone 2 training.
FitnessMuscle Hypertrophy
The increase in muscle cell size in response to resistance training — the physiological basis of muscle growth.
FitnessVO2 Reserve (HRR Method)
The difference between VO2 max and VO2 at rest — used to calculate target training intensities more accurately than max HR alone.
FitnessIsometric Training
Exercises where muscles contract without changing length — holding a static position against resistance.
FitnessSleep Stages (REM and NREM)
The four stages of sleep — N1, N2, N3 (deep sleep) and REM — each with distinct recovery and cognitive functions.
FitnessMuscle Protein Synthesis (MPS)
The process by which muscle fibres are repaired and built in response to exercise and protein intake.
FitnessPower-to-Weight Ratio
The ratio of maximum power output to bodyweight — the defining performance metric for weight-dependent sports.
FitnessHIIT (High-Intensity Interval Training)
Alternating short bursts of near-maximal effort with recovery periods — highly time-efficient for cardiovascular adaptation.
FitnessMobility vs Flexibility
Flexibility is passive range of motion; mobility is active control through that range — both matter, but mobility is more functional.
FitnessCalorie Deficit
Consuming fewer calories than your TDEE — the fundamental requirement for fat loss.
FitnessCross-Training
Using a different sport or exercise modality to build fitness while reducing overuse injury risk from primary sport repetition.
FitnessBorg Scale (RPE 6-20)
The original RPE scale from 6 (rest) to 20 (maximal), designed to correlate with heart rate by multiplying the number by 10.
FitnessDOMS (Delayed Onset Muscle Soreness)
Muscle soreness peaking 24-72 hours after exercise — caused by microscopic muscle damage from eccentric loading.
FitnessFFMI (Fat-Free Mass Index)
Fat-free mass ÷ height squared — a body composition metric that indicates natural vs pharmaceutical muscle development.
FitnessMET (Metabolic Equivalent of Task)
A ratio of exercise energy expenditure to resting energy expenditure — the basis of calorie burn calculations across activities.
FitnessAnabolic Window
The period after exercise thought to maximise muscle protein synthesis — now known to be much wider than the original 30-minute claim.
FitnessSpecificity (Training Principle)
The body adapts specifically to the demands placed on it — training must match the requirements of your target sport or goal.
FitnessEccentric Training
The lowering phase of a lift where muscles lengthen under load — produces the most muscle damage and growth stimulus.
FitnessHeart Rate Training Zones
Defined intensity bands from Zone 1 (recovery) to Zone 5 (max) based on maximum or threshold heart rate.
FitnessTraining Volume
The total amount of work performed in training — measured as sets × reps × load in strength training, or hours/km in endurance.
FitnessSodium & Electrolyte Balance
Sodium is the primary electrolyte lost in sweat — replacement during long exercise prevents hyponatraemia and maintains performance.
FitnessFat Adaptation (Metabolic Flexibility)
The ability to efficiently use fat as fuel at higher exercise intensities — developed through Zone 2 training and sometimes dietary approaches.
FitnessRate of Force Development (RFD)
How quickly a muscle can develop maximum force — the key factor in explosive athletic performance.
FitnessBiomechanics
The study of mechanical laws applied to movement — the science underpinning technique in every sport.
FitnessConcurrent Training
Combining strength and endurance training in the same programme — and the interference effect this can cause.
FitnessHRV-Guided Training
Using daily heart rate variability measurements to determine training intensity — train hard on green days, recover on red days.
FitnessSleep Debt
The cumulative deficit of sleep relative to physiological need — impairs athletic performance, immune function and cognitive capacity.
FitnessTraining Age
Years of consistent training — the best predictor of expected rate of progress and appropriate programme complexity.
FitnessDiaphragmatic Breathing
Breathing using the diaphragm rather than chest muscles — more efficient, activates parasympathetic nervous system and improves oxygen delivery.
FitnessActive vs Passive Recovery
Active recovery uses low-intensity movement to promote blood flow; passive recovery is complete rest. Active is generally better for muscle soreness.
FitnessHydration and Athletic Performance
Even mild dehydration (2% of bodyweight) measurably impairs endurance, strength and cognitive performance.
FitnessGlycogen
The stored form of carbohydrate in muscle and liver — the primary fuel for high-intensity exercise.
FitnessSport-Specific Warm-Up
A warm-up that mimics the movement patterns of the target sport — more effective than generic warm-up for performance preparation.
FitnessCold Water Immersion (Ice Bath)
Immersing the body or limbs in cold water (10-15°C) for 10-15 minutes post-exercise to reduce inflammation and soreness.
FitnessSports Vision
The visual skills beyond basic acuity that affect athletic performance — dynamic visual acuity, depth perception, reaction time and anticipation.
FitnessProprioception
The body’s sense of its own position and movement in space — essential for balance, coordination and injury prevention.
FitnessSupersets
Two exercises performed back-to-back with minimal rest — increases training density and time efficiency.
FitnessDeload Week
A planned reduction in training volume or intensity to allow recovery and supercompensation after a hard training block.
FitnessTapering
A progressive reduction in training load before competition to maximise performance on race day.
FitnessSupercompensation
The rebound above baseline fitness that occurs after recovery from a training stress — the foundation of all training adaptation.
FitnessAcute:Chronic Workload Ratio (ACWR)
The ratio of recent training load to longer-term average load — used to manage injury risk from spikes in training.
FitnessPlyometrics
Explosive jump-based training using the stretch-shortening cycle to develop power and rate of force development.
FitnessPeriodisation
The systematic planning of training in cycles to peak performance at the right time and manage fatigue.
FitnessEPOC (Afterburn Effect)
Excess Post-exercise Oxygen Consumption — the elevated calorie burn that continues after intense exercise ends.
FitnessDynamic Stretching
Controlled movement through a joint’s range of motion — the preferred warm-up stretching method.
FitnessStatic Stretching
Holding a stretch in a fixed position — best for developing long-term flexibility, ideally after exercise.
FitnessInterval Training
Alternating periods of higher and lower intensity — a time-efficient way to improve fitness across all sports.
FitnessVertical Jump
The height gained in a maximal jump — a key measure of lower-body explosive power across many sports.
FitnessAgility
The ability to rapidly change direction and speed in response to a stimulus — critical in most team and racket sports.
FitnessCore Stability
The ability of the trunk muscles to maintain a stable spine and transfer force between the upper and lower body.
FitnessRecovery Heart Rate
How quickly heart rate falls after exercise — a strong, simple marker of cardiovascular fitness.
FitnessResting Heart Rate
Heart rate at complete rest — a simple indicator of cardiovascular fitness and a useful overtraining warning sign.
FitnessMental Toughness
The psychological capacity to perform consistently under pressure, adversity and fatigue.
FitnessVisualisation (Mental Imagery)
Mentally rehearsing performance — a well-evidenced technique for improving skill, confidence and competitive readiness.
FitnessCool-Down (Warm-Down)
Light activity after exercise to gradually return the body to rest — aids recovery and may reduce stiffness.
FitnessOpen vs Closed Skills
Closed skills are performed in a predictable environment; open skills must adapt to a changing one.
FitnessFITT Principle
Frequency, Intensity, Time and Type — the four variables manipulated to structure and progress training.
FitnessDetraining
The loss of training adaptations when training stops or reduces significantly — fitness declines but more slowly than it was gained.
FitnessMuscle Fibre Types
Slow-twitch (Type I) fibres are endurance-oriented; fast-twitch (Type II) are power-oriented.
FitnessHeat Acclimatisation
Physiological adaptations from training in heat that improve performance in hot conditions — and sometimes in cool conditions too.
FitnessVO2 Max
The maximum rate of oxygen your body can use during intense exercise — the key measure of aerobic capacity.
FitnessBasal Metabolic Rate (BMR)
The calories your body burns at complete rest to maintain basic functions — the foundation of daily energy needs.
FitnessCardiovascular Drift
The gradual rise in heart rate during prolonged steady exercise despite constant pace — driven by dehydration and rising core temperature.
FitnessShot Clock
A countdown timer requiring the attacking team to attempt a shot within a set time — used in basketball, water polo and lacrosse.
FitnessAerobic Capacity
The body’s ability to take in, transport and use oxygen during sustained exercise — the foundation of endurance.
FitnessAnaerobic Capacity
The ability to produce energy without oxygen for short, intense efforts — critical in sprints and repeated high-intensity bursts.
FitnessRepeated Sprint Ability (RSA)
The capacity to perform repeated short sprints with minimal recovery and limited performance drop-off — vital in team sports.
FitnessHydration Strategy
A planned approach to fluid and electrolyte intake before, during and after exercise to maintain performance and safety.
FitnessReaction Time
The interval between a stimulus and the start of a response — a critical attribute in fast sports like badminton, table tennis and cricket.
FitnessHand-Eye Coordination
The coordinated control of hand movement guided by visual input — fundamental to all ball and racket sports.
FitnessFootwork
The efficient movement and positioning of the feet to get the body into the optimal position to play a shot or make a move.
FitnessUnforced Error
A mistake made under no significant pressure from the opponent — a key statistic in racket sports.
FitnessPeaking
Timing training so that peak physical and mental form coincides with a key competition.
FitnessRecreational Sport Participation
Taking part in sport primarily for enjoyment, fitness and social connection rather than elite competition.
FitnessWeight Classes
Divisions by bodyweight used in combat and strength sports to ensure fair, competitive matchups.
FitnessDiscipline (Sport)
The consistent self-control and dedication to training, recovery and process that underpins athletic success.
FitnessBalance (Sport)
The ability to maintain control of the body's position, whether stationary (static) or moving (dynamic).
FitnessFlow State (‘The Zone’)
A mental state of complete, energised focus and immersion in an activity, associated with peak performance.
FitnessCricket
10Run Rate
The average number of runs a cricket team scores per over.
CricketNet Run Rate (NRR)
A tournament tie-breaker comparing a team's scoring rate against the rate they concede.
CricketStrike Rate (Cricket)
For batters, runs scored per 100 balls; for bowlers, balls per wicket.
CricketBatting Average
The average runs a batter scores per dismissal.
CricketEconomy Rate
The average runs a bowler concedes per over.
CricketPowerplay
The mandatory fielding restrictions in limited-overs cricket that encourage attacking batting.
CricketDLS Method (Duckworth-Lewis-Stern)
The mathematical formula used to set revised targets in rain-affected limited-overs cricket matches.
CricketT20 Run Rate & Required Rate
Current run rate (CRR) is runs scored ÷ overs faced; required run rate (RRR) is runs needed ÷ overs remaining.
CricketPowerplay (Cricket)
Mandatory fielding restrictions in limited-overs cricket that encourage attacking batting in early overs.
CricketEconomy Rate (Cricket)
Runs conceded per over bowled — the primary measure of a bowler’s control in limited-overs cricket.
CricketBasketball
8True Shooting Percentage (TS%)
A shooting-efficiency stat that accounts for two-pointers, three-pointers and free throws together.
BasketballEffective Field Goal % (eFG)
Field goal percentage adjusted to credit three-pointers for their extra value.
BasketballPlayer Efficiency (EFF)
A simple box-score rating summing a player's positive and negative contributions.
BasketballPossessions & Pace
An estimate of how many times a team has the ball, used to compare offenses fairly.
BasketballPick and Roll
A two-player offensive action where a screener sets a screen for the ball-handler, then cuts to the basket.
BasketballTrue Shooting % (TS%)
Points ÷ (2 × (FGA + 0.44 × FTA)) — the most comprehensive measure of scoring efficiency.
BasketballPER (Player Efficiency Rating)
A per-minute production metric combining all major contributions into one number. League average = 15.
BasketballOffensive Rating (ORtg)
Points scored per 100 possessions — the standard team and player offensive efficiency metric.
BasketballGolf
7Handicap Index
A portable number representing a golfer's potential ability, used worldwide.
GolfScore Differential
How a single round compares to the course difficulty, the building block of your handicap.
GolfCourse Handicap
The number of strokes you receive on a specific set of tees.
GolfSlope Rating
A measure of a course's difficulty for bogey golfers relative to scratch golfers.
GolfHandicap Index (Golf)
A portable number representing a golfer’s potential ability — used to calculate strokes given at each course.
GolfStableford Scoring
A popular format awarding points per hole — net par = 2 points, birdie = 3, bogey = 1, double bogey = 0.
GolfSlope Rating (Golf)
A measure of a course’s relative difficulty for a bogey golfer versus a scratch golfer — standard is 113.
GolfTennis
7Tiebreak
A special game played at 6-6 to decide a set, first to 7 points (win by 2).
TennisServe Speed
How fast a tennis serve travels, measured in mph or km/h.
TennisTennis Rating (NTRP / UTR)
Systems that measure a tennis player's standard, including NTRP, UTR and the ITF number.
TennisMatch Win Probability
The estimated chance of winning a match, derived from point-win rates.
TennisFirst Serve Percentage (Tennis)
The proportion of first serves that land in — a key indicator of serve quality and consistency.
TennisBreak Point (Tennis)
A point at which the returner can break the server’s service game — the most critical point in tennis.
TennisTiebreak (Tennis)
A game to 7 points (win by 2) played at 6-6 in a set to decide the set winner.
TennisSwimming
7SWOLF
A swim efficiency score that adds your time and stroke count for one pool length.
SwimmingCritical Swim Speed (CSS)
A swimmer's sustainable threshold pace, estimated from 400m and 200m time trials.
SwimmingSwim Pace
How long it takes to swim a set distance, usually expressed per 100m or 100yd.
SwimmingStroke Rate
How many strokes a swimmer takes per minute — their stroke tempo.
SwimmingCritical Swim Speed (CSS)
The fastest pace a swimmer can sustain aerobically — the swim equivalent of FTP or lactate threshold.
SwimmingSWOLF (Swimming Efficiency)
Strokes per length plus seconds per length — a combined efficiency metric for swimming.
SwimmingOpen Water Swimming
Swimming in natural bodies of water — lakes, rivers and oceans — used in triathlons, marathon swims and as a standalone sport.
SwimmingCycling
6Power-to-Weight Ratio
A cyclist's power output divided by bodyweight, in watts per kilogram — the key climbing metric.
CyclingFTP (Functional Threshold Power)
The highest power a cyclist can sustain for about an hour, used to set training zones.
CyclingGear Ratio
The number of rear-wheel turns per pedal revolution, set by chainring and sprocket sizes.
CyclingCadence
How fast a cyclist pedals, measured in revolutions per minute (rpm).
CyclingFTP (Functional Threshold Power)
The highest average power a cyclist can sustain for one hour — the cornerstone metric for structured training.
CyclingCycling Training Zones
Power-based intensity ranges from Zone 1 (easy recovery) to Zone 7 (neuromuscular sprint), set as percentages of FTP.
CyclingAmerican Football
5Passer Rating
The official NFL formula rating a quarterback's passing from completion %, Y/A, TD % and INT %.
American FootballYards Per Carry (YPC)
A running back's average rushing yards per carry attempt — the headline rushing efficiency stat.
American FootballFantasy Football Scoring
The point system used to score real NFL stats in fantasy leagues — standard, half-PPR or full-PPR.
American Football4th Down
The last of four attempts to advance 10 yards — a key strategic decision point in American football.
American FootballNFL Passer Rating
A composite QB efficiency metric from 0 to 158.3 combining completion %, yards per attempt, TD rate and INT rate.
American FootballArchery
3Arrow Spine
The stiffness of an arrow shaft — it must match the bow's draw weight and arrow length for accurate flight.
ArcheryDraw Weight
The maximum force (in pounds) required to fully draw a bow — a key spec for any archery setup.
ArcheryArchery Classification (AGB)
The Archery GB grade system from Archer (beginner) through to Grandmaster Bowman (elite).
ArcheryBaseball
8OPS (On-Base Plus Slugging)
The most widely used all-in batting stat — OBP + SLG combined.
BaseballERA (Earned Run Average)
A pitcher’s earned runs per 9 innings — the headline pitching stat.
BaseballWHIP
Walks plus hits per inning pitched — measures how many baserunners a pitcher allows.
BaseballBatting Average
Hits per at-bat — the traditional measure of a batter’s contact ability.
BaseballOPS (On-Base Plus Slugging)
OBP + SLG — the most widely used single batting metric in modern baseball.
BaseballERA (Earned Run Average)
Earned runs allowed ÷ innings pitched × 9 — the standard pitching performance metric.
BaseballSabermetrics
The empirical analysis of baseball statistics to evaluate player performance beyond traditional box score metrics.
BaseballWHIP (Baseball)
(Walks + Hits) ÷ Innings Pitched — the primary pitching control metric.
BaseballMMA
3MMA Weight Classes
The UFC and MMA weight divisions from Strawweight (52.2 kg) to Heavyweight (120.2 kg).
MMASignificant Strikes (MMA)
Power strikes that land cleanly, as tracked by UFC Stats — the primary offensive metric in MMA analytics.
MMAMMA Rounds (UFC)
UFC fights are 3×5-minute rounds (non-championship) or 5×5-minute rounds (championship), with 1-minute rest.
MMABoxing
4Boxing Weight Classes
The weight divisions in boxing that ensure fighters compete against opponents of similar size.
Boxing10-Point Must System
The universal boxing scoring system where the round winner scores 10 points and the loser scores 9 (or fewer).
BoxingReach (Boxing)
A boxer’s arm span from fingertip to fingertip — longer reach gives a distance advantage.
Boxing10-Point Must System (Boxing)
The scoring system used in professional boxing — 10 points to the round winner, 9 (or fewer) to the loser.
BoxingClimbing
3V-Scale (Bouldering Grades)
The US bouldering grade system from V0 (beginner) to V17 (world-class). Created by John Sherman.
ClimbingFontainebleau Scale (Font Grades)
The European bouldering grade system, named after the Fontainebleau forest near Paris.
ClimbingApe Index (Climbing)
The difference between your arm span and height — a positive ape index is advantageous for climbing.
ClimbingDarts
5Checkout (Darts)
A finishing combination of darts that takes a player’s score to exactly zero, ending on a double.
DartsThree-Dart Average
The average score per three-dart visit — the primary measure of darts performance.
DartsFinishing Percentage
The percentage of checkout attempts (doubles) that a player successfully converts.
DartsThree-Dart Average
The standard darts performance metric — average points scored per three darts thrown.
DartsDarts Checkout
A winning combination of darts that reduces the remaining score to exactly zero on a double — or the bullseye.
DartsPadel
4Wall Play in Padel
The ability to play balls off the glass walls — the defining feature of padel not found in tennis.
PadelPadel Scoring
Padel uses identical scoring to tennis — 15, 30, 40, deuce, advantage, games and sets.
PadelPadel Serve
In padel, serves are underhand, below waist height, bouncing in the service box.
PadelWalls (Padel)
The glass and mesh walls of a padel court that keep the ball in play — the defining tactical feature of padel.
PadelSquash
4PAR Scoring (Squash)
Point-a-rally scoring — every rally scores a point regardless of who served. First to 11 wins.
SquashThe Tin (Squash)
The metal strip at the bottom of the front wall — hitting below it loses the rally immediately.
SquashThe T (Squash)
The central court position at the intersection of the service box lines — the most powerful tactical position.
SquashPAR Scoring (Squash)
Point-a-Rally scoring — every rally scores a point regardless of who is serving.
SquashTable Tennis
4Elo Rating (Table Tennis)
A numerical rating system measuring relative playing strength — used in chess, table tennis and many other sports.
Table TennisTable Tennis Scoring
Games to 11 points (win by 2), typically best of 5 or 7 games. Service changes every 2 points.
Table TennisService Rotation (Table Tennis)
Each player serves for 2 consecutive points, then service changes throughout the game.
Table TennisELO Rating System
A chess-derived mathematical system for measuring relative player strength that has been adopted across many sports.
Table TennisTriathlon
5Triathlon Distances
The four main triathlon formats — Sprint, Olympic, 70.3 and Ironman — and their swim/bike/run distances.
TriathlonBrick Training
Training sessions that combine two triathlon disciplines back-to-back — most commonly bike then run.
TriathlonT1 and T2 Transitions
The transition zones between swim-to-bike (T1) and bike-to-run (T2) in a triathlon.
TriathlonBrick Training (Triathlon)
A training session combining two triathlon disciplines back-to-back — most commonly cycling followed immediately by running.
TriathlonT1 and T2 Transitions (Triathlon)
The two transitions in a triathlon — T1 (swim to bike) and T2 (bike to run).
TriathlonRowing
5Rowing Split (500m Split)
The time to row 500 metres — the standard pace measure on a rowing ergometer.
RowingWatts in Rowing
The power output on a rowing ergometer, calculated from your 500m split.
RowingStroke Rate
The number of rowing strokes per minute (s/m) — determines pace alongside power per stroke.
Rowing500m Split (Rowing)
The time to row 500 metres — the universal pace unit used by Concept2 ergometers.
RowingRowing Training Zones (UT2/AT)
The five British Rowing / Concept2 training zones from UT2 (easy aerobic) to AN (anaerobic).
RowingIce Hockey
8Save Percentage (SV%)
The proportion of shots a goaltender stops — the primary measure of goaltending performance.
Ice HockeyCorsi %
A shot-attempt differential metric used as a proxy for puck possession and territorial dominance.
Ice HockeyPower Play
A period where one team has a numerical advantage after an opponent is penalised.
Ice HockeyHockey Points
A player earns one point per goal scored and one point per assist, up to two assists per goal.
Ice HockeyIcing
A stoppage called when a team shoots the puck from behind centre ice and it crosses the opponent’s goal line without being touched.
Ice HockeyFace-Off
How play restarts in ice hockey — the referee drops the puck between two opposing players.
Ice HockeyCorsi% (Ice Hockey Analytics)
CF% = shot attempts for ÷ (shot attempts for + against) — the primary possession metric in ice hockey analytics.
Ice HockeyPDO (Hockey Analytics)
Save % + Shooting % × 100 — a measure of ‘puck luck’ that always regresses to 100 league-wide.
Ice HockeyVolleyball
4Kill Percentage & Hitting Efficiency
Kill % is kills divided by attempts; hitting efficiency adjusts for errors.
VolleyballServe Efficiency
A serve metric combining aces and service errors: (aces − errors) ÷ total serves.
VolleyballBlocking (Volleyball)
The act of deflecting an attack at the net — measured in blocks per set.
VolleyballAttack Efficiency (Volleyball)
(Kills − Errors) ÷ Total Attempts — the most honest measure of attacking contribution in volleyball.
VolleyballRugby Union
6Rugby Union Scoring
How points are scored in rugby union: tries (5), conversions (2), penalties (3) and drop goals (3).
Rugby UnionBonus Points (Rugby Union)
Extra league points for scoring four tries, or for losing by seven or fewer.
Rugby UnionRugby Union Positions
The 15 playing positions in rugby union, split into forwards (1–8) and backs (9–15).
Rugby UnionScrum
A contested set piece where eight forwards from each side bind together and push for the ball.
Rugby UnionLine-Out
A method of restarting play after the ball goes into touch, where forwards contest for the ball in the air.
Rugby UnionTackle Efficiency (Rugby)
Tackles made ÷ (tackles made + missed) — a key defensive metric in rugby union and league.
Rugby UnionRugby League
4Six-Tackle Rule
The rule that gives a team six attempts to advance before surrendering possession.
Rugby LeaguePlay the Ball
The restart after a tackle, where the ball-carrier rolls the ball back with their foot.
Rugby LeagueRugby League Scoring
How points are scored in rugby league: tries, conversions, penalties and drop goals.
Rugby LeagueGoal-Kicking Percentage
The proportion of conversion and penalty kicks a goal-kicker successfully converts.
Rugby LeagueFootball
9Possession Percentage
The share of match time a team controls the ball, a proxy for territorial dominance.
FootballPressing
A defensive strategy where a team aggressively closes down opponents immediately after losing the ball.
FootballExpected Goals (xG)
A probability-based metric measuring the quality of a shot — the likelihood it results in a goal.
FootballPPDA (Passes Per Defensive Action)
A pressing intensity metric: opponent passes ÷ defensive actions in the opponent’s half.
FootballGoal Difference
Goals scored minus goals conceded — the primary tiebreaker in most league tables.
FootballPressing (Football)
An active defensive strategy where players press opponents in possession to win the ball high up the pitch.
FootballRound-Robin Format
A tournament format where every team plays every other team.
FootballLeague Points System
How football leagues award points: three for a win, one for a draw.
FootballGoal Difference
Goals scored minus goals conceded, the most common league tie-breaker.
FootballNutrition
5Mediterranean Diet
A dietary pattern rich in vegetables, olive oil, fish and whole grains — the most evidence-backed eating pattern for long-term health.
NutritionKetogenic Diet
A very-low-carbohydrate, high-fat diet that shifts the body into ketosis — burning fat rather than glucose for energy.
NutritionCarbohydrate Loading
Strategically increasing carbohydrate intake before an endurance event to maximise glycogen stores.
NutritionCreatine Monohydrate
The most researched sports supplement — increases phosphocreatine stores to improve high-intensity performance and support muscle gains.
NutritionCaffeine (Ergogenic Aid)
The most effective legal performance-enhancing substance — improves endurance, strength, power and focus.
NutritionGymnastics
3Planche
A static gymnastics hold where the body is held parallel to the ground on straight arms — one of the most demanding bodyweight skills.
GymnasticsL-Sit
A fundamental gymnastics and calisthenics hold — body supported on straight arms with legs extended horizontally.
GymnasticsHandstand
Balancing inverted on two hands — the most fundamental gymnastics skill and a major calisthenics milestone.
GymnasticsHandball
3Fast Break (Handball)
A rapid counter-attack launched immediately after winning possession, before the opposition defence is set.
HandballShooting Efficiency (Handball)
Goals scored as a percentage of shots attempted — a key attacking metric in handball.
HandballHandball Positions
The seven roles in handball: goalkeeper, two wings, two backs, centre back (playmaker) and pivot (line player).
HandballNetball
3Footwork Rule (Netball)
After catching the ball, your landing foot becomes fixed — you may pivot but not move it before passing or shooting.
NetballNetball Positions
Seven zone-restricted positions: GS, GA, WA, C, WD, GD and GK — each allowed only in specific court areas.
NetballShooting Percentage (Netball)
Goals scored as a percentage of shots attempted — the most decisive individual metric in netball.
NetballSkiing
6Piste Grading (Ski Run Difficulty)
The colour-coded system rating ski run difficulty — green, blue, red and black in Europe; green, blue, black diamond in North America.
SkiingSlope Gradient
The steepness of a slope, expressed as a percentage or in degrees — a 100% gradient equals 45 degrees.
SkiingCarving (Skiing)
Turning on the ski edges so they cut a clean arc through the snow, leaving thin railroad-track lines.
SkiingPowder Snow
Fresh, light, dry snow that offers a floating sensation — prized by experienced skiers and snowboarders.
SkiingSki Touring / Ski Mountaineering
Climbing uphill on skis using climbing skins, then descending — accessing terrain beyond the lifts.
SkiingSki Wax
A coating applied to ski and snowboard bases to improve glide and protect the base, matched to snow temperature.
SkiingSnowboarding
2Water Polo
3Eggbeater Kick
The continuous alternating circular leg movement that keeps water polo players elevated and stable without using their arms.
Water PoloHole Set (Centre Forward)
The water polo attacker positioned directly in front of the goal with their back to it — the focal point of the offence.
Water PoloPower Play / Man-Up (Water Polo)
A temporary numerical advantage after an opponent is excluded for a major foul — a key scoring opportunity.
Water PoloLacrosse
4Faceoff (Lacrosse)
The contest for possession at the start of each quarter and after every goal — won by a specialist FOGO.
LacrosseFOGO (Lacrosse)
‘Faceoff, Get Off’ — a specialist player who contests faceoffs then immediately substitutes off.
LacrosseShooting (Lacrosse)
Propelling the ball at goal using the netted stick — measured by shooting percentage and shots on goal.
LacrosseClearing / Transition
Moving the ball from the defensive end to the attacking end after gaining possession — a critical phase in lacrosse and water polo.
LacrosseBadminton
3Rally Scoring
A scoring system where a point is awarded on every rally, regardless of who served — used in modern badminton, volleyball and squash.
BadmintonShuttlecock
The projectile used in badminton — a high-drag conical object that decelerates extremely rapidly in flight.
BadmintonDoubles Rotation (Badminton)
The constant switching between front-and-back (attack) and side-by-side (defence) formations in badminton doubles.
BadmintonSurfing
4Swell Period
The time in seconds between successive swell lines — a key indicator of wave energy and quality, often more important than height.
SurfingOffshore Wind
Wind blowing from the land out to sea — the ideal wind for surfing, grooming waves clean and holding them up.
SurfingSurfboard Volume
The litres of foam in a surfboard — the key number determining flotation, paddling ease and wave-catching ability.
SurfingWetsuit Thickness
The neoprene thickness of a wetsuit (e.g. 4/3mm), matched to water temperature — thicker is warmer but less flexible.
SurfingPickleball
5The Kitchen (Non-Volley Zone)
The 7ft zone on each side of the pickleball net where volleying is forbidden — central to the sport's tactics.
PickleballTwo-Bounce Rule
In pickleball, the serve and the return must each bounce once before either side may volley.
PickleballThird-Shot Drop
A soft pickleball shot landing in the opponents' kitchen, letting the serving team advance to the net.
PickleballDinking
Soft, controlled pickleball shots that drop into the opponents' kitchen during net exchanges.
PickleballVolleying
Hitting the ball out of the air before it bounces — permitted in pickleball except from within the kitchen.
PickleballBowling
6Strike (Bowling)
Knocking down all ten pins with the first ball of a frame — scored as 10 plus the next two rolls.
BowlingSpare (Bowling)
Knocking down all ten pins across both balls of a frame — scored as 10 plus the next one roll.
BowlingPerfect Game (300)
The maximum possible ten-pin bowling score of 300, achieved by bowling twelve consecutive strikes.
BowlingBowling Average
Total pins scored divided by games bowled — the standard measure of a bowler's skill, used for handicaps.
BowlingBowling Handicap
Bonus pins added to a bowler's score based on their average, allowing fair competition between different abilities.
BowlingSplit (Bowling)
A difficult spare leave where the remaining pins have a gap between them, with the headpin knocked down.
BowlingFencing
5Right-of-Way (Priority)
The fencing rule (in foil and sabre) that decides who scores when both fencers land a hit.
FencingMeasure (Fencing Distance)
The distance between fencers — controlling it is the foundation of fencing tactics.
FencingParry & Riposte
A defensive blade deflection (parry) followed immediately by a counter-attack (riposte).
FencingThe Lunge (Fencing)
Fencing's classic attacking action — an explosive extension driving the point to the target.
FencingFencing Weapons (Foil, Épée, Sabre)
The three fencing weapons, each with distinct target areas, scoring methods and rules.
FencingWrestling
5Takedown
Taking the opponent from a standing (neutral) position down to the mat and gaining control — the fundamental wrestling score.
WrestlingPin (Fall)
Holding both of the opponent's shoulders to the mat — winning the match instantly regardless of score.
WrestlingNear-Fall / Exposure
Exposing the opponent's back toward the mat without pinning — scoring points in all wrestling styles.
WrestlingTechnical Superiority
Winning a wrestling match early by building a large enough points lead.
WrestlingWrestling Styles
The main forms of wrestling: freestyle, Greco-Roman (both Olympic) and folkstyle (US schools/colleges).
WrestlingSkateboarding
5Ollie
The fundamental skateboarding trick — popping the board into the air with your feet, with no hands.
SkateboardingKickflip
A skateboard trick where the board flips a full rotation along its length mid-air before the skater lands back on it.
SkateboardingGrinds & Slides
Skateboard tricks where the trucks (grind) or the deck (slide) move along an edge such as a rail or ledge.
SkateboardingTransition Skating
Skating curved ramps — quarter pipes, half pipes and bowls — emphasising flow, speed, carving and airs.
SkateboardingStance (Board Sports)
Whether a rider leads with the left foot forward (regular) or right foot forward (goofy) in skateboarding, surfing and snowboarding.
SkateboardingJudo
5Ippon
The match-winning full score in judo — a clean throw on the back, a 20-second pin, or a submission.
JudoWaza-ari
A half-point score in judo; two waza-ari combine to make ippon and win the match.
JudoShido
A penalty in judo for minor rule infringements; a third shido results in loss of the match.
JudoNage-waza (Throwing Techniques)
The throwing techniques of judo — its defining category, divided by the body part used to execute the throw.
JudoNe-waza (Groundwork)
The ground techniques of judo — pins, strangles and armlocks performed once the action goes to the mat.
Judo