Kill percentage = kills ÷ total attack attempts. Hitting efficiency is more complete: (kills − errors) ÷ attempts. A player with 45% kills but 20% errors has much lower efficiency than one with 40% kills and 5% errors. Hitting efficiency of .250+ is good at competitive level; .350+ is elite. Because errors are costly, efficient attacking without errors is generally preferred over high-risk power hitting.
Key points
- Kill % = kills ÷ attempts
- Efficiency = (kills − errors) ÷ attempts
- Errors heavily drag efficiency
- 0.250+ good, 0.350+ elite